RMIT Visual Effects
|Welcome to the OART1035 Visual Effects wiki. This course is run as one of RMIT's Media and Communication electives. However, it welcomes students from all parts of the school. It assumes that students poses basic digital literacy and are adept at problem solving.
The philosophy of this Wiki is simple: it does not aim to give a complete coverage of every aspect of Nuke practice. It seeks, instead, to give the sort of information that a newbie will require, with particular attention to anything that might confuse or confound. More detailed learning material can be found at:
- That you have demonstrated technical competence in all key aspects of VFX practice.
- That your files are organised according to the OART1035 'house style'.
- That all assignments and exercises have been completed and submitted on time.
- That you have demonstrated competence in your pictorial skills. Clearly, given the nature of the topic, these are to an extent negotiable, according to the particular aims of your creative output.
- That your creative output is original and engaging.
- That you have demonstrated engagement with the course. This might be through asking questions in class, the seeking of consultations or suchlike. This is evaluated through continuos assessment.
Evaluation is through continuos assessment (i.e. an ongoing review of the student's academic performance) as well as through the evaluation of course work.
The following summarises the content of the OART1035 Visual Effects course. This course lasts 11 teaching weeks, with the semester break taking place during the 7th week.
During the first five weeks, key technical skills are delivered through common assignments (i.e. homework) and exercises (delivered in class). These are detailed in the Wiki page that corresponds to that lesson. During the second half of the course, students are expected to be engaged in self-directed practice. This will be subject to regular review through group and personal consultation. Occasional exercises will be delivered, which address a number of topics. Some of these will be improvised in response to class needs or requests from students.
- An introduction to the history and technologies of digital VFX
- An introduction to premultiplication
- An introduction to Nuke and compositing
See Lesson 1 for more details.
- Matte painting
- Nuke to Photoshop
- Use of camera
- Animated rotoscoping
See Lesson 2 for more details.
- Generating elements within Nuke
- The Tracker node and one point tracking.
- The Tracker node, 4 point tracking and the CornerPin node.
- Integrating a foreground element with a background.
See Lesson 3 for more details.
- Nuke's 3D environment
- The camera tracker
- Integrating a 3D object into a moving camera shot
See Lesson 4 for more details.
- Intro to Blender (3D app)
- Making fire and smoke using fluid dynamics
- Integrating fire and smoke into a moving image
See Lesson 5 for more details.
- Project management
- Editing and the EDL
- Nuke's color tools
See Lesson 6 for more details.
The final project
See here for more details.