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  • ...confused with an attempt by the foundry to compete with Maya or any other 3D app. ===The nodes===
    2 KB (189 words) - 12:23, 20 April 2016
  • ...odes (squarish). This is to visually emphasise the fact that Nuke's 2D and 3D environments are like Photoshop's bitmap and vector tools: they live next t ...ng to the values of an image. This is great for passing on the values of a 3D scene onto an object. A High Dynamic Range (HDR) image is recommended for t
    5 KB (891 words) - 17:29, 24 March 2016
  • #REDIRECT [[3D Nodes]]
    22 bytes (3 words) - 18:01, 17 February 2012

Page text matches

  • ...sticks like glue to regions, perfect for non-organic flat planes moving in 3D space (e.g. buildings, walls etc). However, it can also be used on organic Though it is in the [[The 3D Nodes | 3D]] menu, not the Transform menu, the [[3D_Nodes#CameraTracker | CameraTracke
    2 KB (333 words) - 00:17, 11 April 2016
  • ...that much to the Node Graph as such. Its just a blank sheet onto which the Nodes are arranged. Consider it a canvas onto which you paint. Perhaps more than ...t like a tree... with one or many [[Read]] nodes at the top, and [[Write]] nodes at the bottom.
    4 KB (710 words) - 18:33, 19 April 2016
  • ...d red, green, blue and alpha channels. This is particularly important when 3D rendered output is composited typically consists of such channels as reflec ===The Nodes===
    2 KB (291 words) - 11:13, 20 April 2016
  • ...operations, the functionality of these keyers can be replicated with such nodes as the [[ColorLookup]], the [[Grade]] and suchlike. ...than just simple channel operations. They treat the color information as a 3D volume and the mask as a separate volume within it.
    4 KB (639 words) - 02:24, 11 April 2016
  • ===The nodes=== The transform menu's tracking related nodes are:
    947 bytes (122 words) - 12:02, 20 April 2016
  • ...s in the Viewer window]]). [[Maya Nuke RenderPass | render passes]] from a 3D app can also viewed here. ===C: 3D menu set===
    6 KB (1,006 words) - 13:12, 26 June 2016
  • *Nuke's 3D environment *Integrating a 3D object into a moving camera shot
    5 KB (781 words) - 11:09, 15 August 2016
  • ...d the Node Bar or something, because this is where all the nodes live. The Nodes is where most of the action occurs in Nuke. These are the node families of | [[The Image Nodes | Image]]
    1 KB (221 words) - 00:35, 20 April 2016
  • ...confused with an attempt by the foundry to compete with Maya or any other 3D app. ===The nodes===
    2 KB (189 words) - 12:23, 20 April 2016
  • ...ng, complex path. Nukes way of dealing with this is to create a camera and 3D environment that matches that of the camera. To do this it uses a CameraTra ===3D app to Nuke===
    3 KB (599 words) - 15:49, 17 February 2012
  • Two simple 3D scenes, one with lighting, one without. ===3D Scene with Sphere===
    3 KB (413 words) - 23:27, 10 April 2016
  • ...odes (squarish). This is to visually emphasise the fact that Nuke's 2D and 3D environments are like Photoshop's bitmap and vector tools: they live next t ...ng to the values of an image. This is great for passing on the values of a 3D scene onto an object. A High Dynamic Range (HDR) image is recommended for t
    5 KB (891 words) - 17:29, 24 March 2016
  • *Intro to Blender (3D app) ...sed in another application. Specifically, we will be using the open source 3D app Blender to make smoke and fire. This we will composite onto the footage
    2 KB (394 words) - 18:18, 11 April 2016
  • ...made 3D geometries that you can place inside of a 3D Nuke scene and in the 3D environment it presents as a simple 2D plane floating in space. [[category:3D, Nodes]]
    637 bytes (119 words) - 14:32, 4 July 2016
  • ...it to a scene, it will export everything it can from that scene. The three 3D formats its supports are: ...ictures Imageworks and Lucasfilm. It is capable of expressing all sorts of 3D data, such as object animation, lights etc. Very cool.
    721 bytes (121 words) - 17:53, 24 March 2016
  • ...equired if you want the object to respond to lights from the various light nodes. In the snippet below, ApplyMaterial is used to apply a simple [[BasicMater See also the page [[Simple 3D Enviroment with Materials]] for a further explanation of this node.
    566 bytes (89 words) - 23:22, 24 March 2016