Difference between revisions of "The Time Nodes"

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(Created page with "Editing time in Nuke is as easy as cutting bread with a stick of celery (well ''almost'' as easy). Nuke is simply not a time editor. However, though troublesome to implement, mos...")
 
 
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Editing time in Nuke is as easy as cutting bread with a stick of celery (well ''almost'' as easy). Nuke is simply not a time editor. However, though troublesome to implement, most of the standerd time edits are still possible.  
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Editing time in Nuke is as easy as cutting bread with a stick of celery (well ''almost'' as easy). Nuke is simply not a time editor ([[Nuke Studio]] is much better). However, though troublesome to implement, most of the standerd time edits are still possible.  
  
===Time nodes===
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===The nodes===
 
[[Oflow]]
 
[[Oflow]]
  
 
[[TimeOffset]]
 
[[TimeOffset]]
 
[[Read]]
 
  
 
[[FrameHold]]
 
[[FrameHold]]
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[[AppendClip]]
 
[[AppendClip]]
  
===Time misc===
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[[TimeClip]]
There are a few nodes that, although they are not strictly time nodes, are nonetheless very much part of the time edit toolbox.
 
 
 
[[TimeDissolve]]  
 
  
[[Dissolve]]
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===Other===
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;[[Read]]
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:Some timing related properties can be found in this node.
  
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;[[TimeDissolve]]
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:Merges two inputs over time. Kinda like a dissolve in Final Cut pro or similar.
  
There are also aspects of the interface that are directly related to timing.  
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;[[Viewer]] [[Dope Sheet]] [[Curve Editor]]'''
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:There are also aspects of the interface that are directly related to timing.  
  
[[Viewer]]
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;[[Script_Evaluation#Animation | Evaluating the animation of a script]]
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:How to evaluate the animation properties of a script.
  
[[Dope Sheet]]
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;[[Lesson 5]]
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:In the assets of this lesson, there is a downloadable example of some of the time nodes in action.

Latest revision as of 11:12, 20 April 2016

Editing time in Nuke is as easy as cutting bread with a stick of celery (well almost as easy). Nuke is simply not a time editor (Nuke Studio is much better). However, though troublesome to implement, most of the standerd time edits are still possible.

The nodes

Oflow

TimeOffset

FrameHold

Retime

AppendClip

TimeClip

Other

Read
Some timing related properties can be found in this node.
TimeDissolve
Merges two inputs over time. Kinda like a dissolve in Final Cut pro or similar.
Viewer Dope Sheet Curve Editor
There are also aspects of the interface that are directly related to timing.
Evaluating the animation of a script
How to evaluate the animation properties of a script.
Lesson 5
In the assets of this lesson, there is a downloadable example of some of the time nodes in action.