Transform Tools

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Need to move, animate, track or otherwise trasform the output? Heres where to go.

Contents

Transform nodes

Transform

Card3D

TVIScale


Morphs, squish and distort nodes

GridWarp

SplineWarp

IDistort

LensDistortion

Mirror


Tracking

Transform has a few nodes devoted to grabbing motion data from a moving image called trackers. This motion data can be used in a number of ways:

Matching the motion from one source to another is one of the 'big magic' items of compositing. But it has its limits: it is relatively easy to get the camera movement from live action footage and to feed it into a 'synthetic' camera within a 3D application. This enables the matching of 3D output with live action footage. However, it is not easy to match a real camera with another real camera without very expensive hardware. Though it is in the 3D menu, not the Transform menu, the CameraTracker node should also be considered as part of the tracker family.

The transform menu's tracking related nodes are:

Tracker

PlanarTracker

CornerPin

Stabilize

See also: Tracker to CornerPin Workflow


Format

Compositing students have a lot trouble managing the format workflow of their project. Here is the workflow for managing this:

Format Workflow

When an image is reformated there is often surplus (green area in the image below) or insuficiant. Surplus imformation is dealt with by a consideration of the Bounding Box. Insuficant imformation is deal with Black Outside. Though not an imediate part of the reformat workflow, reformating often requires that these values need attention.

Bounding Box and Black Outside


See also

Transforming will often involve animation. Any manner of animation will require a trip away from the Node Graph to the keyframe niceties of Nuke's animation toolset:

Curve Editor

Dope Sheet

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