Lesson 4

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The day will begin with a review of the Piranesi assignment from Lesson 3. Talk: color

Exercise: color

Your task is to paint or composite a vase of flowers. The aim is to organise the color in your painting in a meaningful manner.

  • To review the lightness organisation of your work, simply apply a hue saturation adjustment layer and desaturated.

In both the above cases, ensure that there is good spread (low to high) and good organisation (clear differences between high, middle and low values). There is no easy way to review the hue of your image except by looking at it. Hue is organized according to the following two values...

  • Hue variety...

The amount of perceptually different hue values. Monochrome painting have low hue variety, colorful paintings have high hue variety.

  • Hue antagonism...

Any hue values on opposite sides of the RYB hue wheel can be said to be in an antagonistic relationship with each other.

Some artists to look at: Van Gogh Henri Fantin de la Tour, Manet, Monet, Jan Brueghel the Elder, Hokusai

Talk: the ruin.

Assignment: Ruin ADM

The aim of this assignment is to ruin the school or part of the school. You will need to take your own photograph. Camera phone resolution will not be sufficient for your source image. Should you be photographing the exterior, you are advised to use golden hour light, which in Singapore is 7-8.30am and 5-6.30pm. It is also advised that you use a tripod.

Some things to remember about ruins:

  • The broken profile signifies it as a ruin. Be bold with this profile. Take care to maintain strong positive and negative shapes.
  • Frequently ruins will have holes that run right through them (eg windows).
  • There is likely to be an accumulation of debris at ground level.
  • This debris will be staggered in size: large, medium and small.
  • It is also likely to pile up along the sides of vertical surfaces.
  • A ruin is a building that has been disassembled. It therefore pays to have some knowledge of how buildings are made. A modern building will be built around a concrete frame. An old building will be made of bricks or timber.
  • Cracks in plaster have their own mechanics. They will often start at holes in the plaster or from architectural features (eg a window ledge or a door frame), and fork like lightening before fading out.
  • Use texture. cgtextures.com is very useful. The school has an account with this website, the password and user name are in the animation folder: animation/LIBRARY/_assets/textures/CGTextures.com/readme.txt