Filters may be used in isolation, but usually they are used as part of a workflow. For example, a Gaussian Blur might be used on a layer which is then set to Overlay blend mode, the result being used to pass a texture onto the layers below. Below is a simple texture made using a sequence of filter edits: :
- The first image is a simple Noise / Noise. This, and the Clouds filter are useful for provide a semi-random 'key' onto which subsequent filters can do their thing.
- The second filter is a Pixelate / Crystalize.
- Then a simple Blur / Gaussian Blur.
- Finally a Sketch / Bas Relief.